Reflection
A reflection globe, updated when visible. Dynamic globes are slow and should be used with care. In many cases, static globes are sufficient.
Constructors
Reflection:newReflection()
Returns
Methods
Reflection:refresh()
Request a rerender, especially relevant if the globe is static
Reflection:setLocal(center, first, second)
Set the bounds of the globe. A local globe is more accurate for objects close to the bounds.
Arguments
center
(Vec3)
first
(Vec3)
second
(Vec3)
Reflection:getLocal()
Reflection:setLazy(lazy)
Lazy reflections spread the load over several frames and are therefore much faster at the cost of a bit of flickering
Arguments
lazy
(boolean)