MeshFormat
Mesh formats contain the code required to populate the final render-able mesh and should overwrite the create
methods. Use cases for custom mesh formats are additional attributes. Special shaders are required to make use of custom mesh formats. See https://github.com/3dreamengine/3DreamEngine/tree/master/3DreamEngine/meshFormats for inbuilt formats.
Constructors
MeshFormat:newMeshFormat(vertexFormat)
Creates a new mesh format
Arguments
vertexFormat
(table) A vertex format as specified in https://love2d.org/wiki/love.graphics.newMesh
Returns
Methods
MeshFormat:create(mesh)
Converts the intermediate buffer representation into drawable love2d meshes
Arguments
mesh
(Mesh)