Buffer
A buffer is a continues collection of primitives (vectors, scalars or matrices) used to store vertex information and co.
Constructors
Buffer:newBuffer(type, dataType, length)
New compact data buffer
Arguments
type
(string) “vec2”, “vec3”, “vec4”, or “mat4”
dataType
(string) C type, e.g. “float”
length
(number)
Returns
(Buffer)
Buffer:newDynamicBuffer()
A dynamic buffer is a slower, more dynamic lua array implementation
Returns
(Buffer)
Methods
Buffer:getType()
Buffer:getDataType()
Buffer:append(data)
Append a value to the buffer
Arguments
data
(number)
Buffer:set(index, data)
Set a value in the buffer
Arguments
index
(number)
data
(number)
Buffer:get(index)
Get a raw value from the buffer
Arguments
index
(number)
Returns
(number)
Buffer:getOrDefault(index)
Get a raw value from the buffer without risking a out of bounds
Arguments
index
(number)
Returns
(number)
Buffer:getVector(index)
Get a casted value from the buffer
Arguments
index
(number)
Returns
(number)
Buffer:copyFrom(source, dstOffset, srcOffset, srcLength)
Copy data from one buffer into another, offsets given in indices
Arguments
source
(Buffer)
dstOffset
(number)
srcOffset
(number)
srcLength
(number)
Buffer:getSize()
Get the size of this buffer
Buffer:ipairs()
Iterate over every raw value
Buffer:toArray()
Convert buffer to a Lua array